History of Xalaria
Begun in 1991, lost the same year, begun again in 2000, set aside in 2004 and finished in 2021. Its story is kept here, mostly in its author's own words, written at the time.
Feature · 14 Aug 2004D-Zone II
The 1992 tank battle and its 2004 sequel, and the friendship with Terence Tao that came before it.
- 1991
Xalaria, 1991
From the memoirThe first Xalaria, a role-playing game written after school, with 500 monsters, four schools of magic and an alchemist, lost to a burglar.
- 2000 – 2004
The Xalaria Universe Simulator
From the memoirA universe drawn to scale and moving in real time, already in 2001, and a plan for alliances and stations that every player would share.
- 3 Dec 2003
What Is Shininess?
A note by Julian CochranWhy a surface looks polished, and a formula fast enough to show it in real time.
- 10 Dec 2003
Extreme Brightness
A note by Julian CochranShowing light brighter than a screen can, and the lens flares behind D-Zone II's explosions.
- 2018 – 2019
A New Conception, and a Name
From the memoirFourteen years later, a universe told in words and played in real time, and the day it was named Xalaria.
- 2020 – 2021
A Beginning, a Middle and an End
From the memoirPlayable, then complete, then balanced one small rule at a time; a nurse robot that moralises; and a free release in the browser.