D-Zone Nights. In the 1990s, D-Zone Nights were a highlight among gamers, and a big part of why the game became so popular. A group of friends would choose a house for the night and crowd around one keyboard - the same single keyboard, because D-Zone gives each of up to four players their own keys on it - laughing through games that lasted for hours as each fought for dominance over the others. That is here today, free, on any computer - and with D-Zone Networked, friends at other screens can join the same match.
Or you against the robots. Up to five robot pilots fill the empty seats, in an arena of water and crystal. Every round you earn credits; between rounds you spend them in the Destruction Zone Shop on weapons, tanks and upgrades. Six robots, six temperaments, and games as long as you like, from three rounds to 195.
The original, by its creator. D-Zone began in 1992 as a shareware game designed and programmed by the mathematician and composer Julian Cochran, and it became hugely popular. In 2004, while conceiving Xalaria, Cochran re-programmed D-Zone; that is the current version, brought here to today's computers.
Five hundred letters, answered by post. In the days before the internet, more than five hundred fans wrote to Julian Cochran by hand. He answered them himself, walking to the post office to send the game back on disks - and with it went an extra program, talk.exe, which he had devised in 1988 as a precursor to modern LLMs. With no great library of text to learn from, it learned from the conversation itself, every word said so far helping it predict the next - so anyone could talk to it, in any language.
Deeper than it looks. Every round earns credits, and every three rounds the Destruction Zone Shop opens. Spend now on a tank upgrade and better weapons, or save for the purchases that win the long game. Games run from 3 to 195 rounds, with saves between rounds.
The Destruction Zone. Near the centre of the galaxy lies an enormous dark station. When challengers switch on its lights, the Dark Zone becomes the Destruction Zone, the most famous war game in the galaxy. Triangular hover-tanks glowing with radioactive fuel teleport into the arena and open fire.
Over forty items in the shop, including the Rotra and Opec tanks, missiles from single shots to Octo Breakers, beam and power lasers, Spark Fiends, Swirlers, Nuke Blasters, glow shields, ECM hackers and teleports. Six robot opponents, each with its own personality, from Prototype to Destroyer.
Music by the game's creator. All of the music, including Zaratha on the title screen, was composed by the programmer, Julian Cochran.